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Camella Lessandra Molino Village
A little new development along Molino...
It's drawn on basis of 1s gps tracks I've driven myself.
Jan, I've tried this for the first time. Some struggle to get a hold on it, but I think I got it quite right...or?
Just one thing I can't figure out, the routing of the "left" roundabout?
Can't get it to route through the last quarter ie. 3-12 o'clock?
Have tried a lot of different settings etc, but it wont route through that part?
Any advises? TIAQuestions? Check Out The: "HOW TO"
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Originally posted by jonatle View PostA little new development along Molino...
It's drawn on basis of 1s gps tracks I've driven myself.
Jan, I've tried this for the first time. Some struggle to get a hold on it, but I think I got it quite right...or?
Just one thing I can't figure out, the routing of the "left" roundabout?
Can't get it to route through the last quarter ie. 3-12 o'clock?
Have tried a lot of different settings etc, but it wont route through that part?
Any advises? TIA
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Originally posted by Jan View Posttry a tools > verify map and all will become clear after you fixed the errors.
If I connect the ends only tree quarter of the roundabout is routable?
And verify map gives the following warnings for each roundabout:
-duplicate nodes
-routable polyline intersects itself
Any pointers to what I do wrong is appreciated, TIALast edited by jonatle; 10-04-2009, 01:28.Questions? Check Out The: "HOW TO"
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Originally posted by jonatle View Post-routable polyline intersects itself
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Originally posted by Jan View PostCut the roundabout in two parts. Polylines are not allowed to selfintersect.
I've revised the attachment in the uppload earlier in the tread.
I guess it's "perfect" na?
....so the moral is, never give upQuestions? Check Out The: "HOW TO"
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Originally posted by jonatle View PostThat simple , thanks for the trick of the trade
I've revised the attachment in the uppload earlier in the tread.
I guess it's "perfect" na?
....so the moral is, never give up
perfect? nope:
-the polyline at the left won't route back to the road. as the nodes re not connected.
- too many routing nodes. do a "tool > remove routing nodes" then a "tool > add routing..." and see the difference.
-housekeeping: cut the roundabouts at the crossing. keeps the number of routing nodes down...
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Originally posted by Jan View Postthe moral is : RTFM
perfect? nope:
-the polyline at the left won't route back to the road. as the nodes re not connected.
- too many routing nodes. do a "tool > remove routing nodes" then a "tool > add routing..." and see the difference.
-housekeeping: cut the roundabouts at the crossing. keeps the number of routing nodes down...Questions? Check Out The: "HOW TO"
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Originally posted by Jan View Postthe moral is : RTFM
perfect? nope:
-the polyline at the left won't route back to the road. as the nodes re not connected.
- too many routing nodes. do a "tool > remove routing nodes" then a "tool > add routing..." and see the difference.
-housekeeping: cut the roundabouts at the crossing. keeps the number of routing nodes down...
Hope I got it right now?Questions? Check Out The: "HOW TO"
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Originally posted by jonatle View PostI've revised the file again, thanks for the tutoring Jan!
Hope I got it right now?
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hi jan,
hows this?- Bruce LeeEmpty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot it becomes the teapot. Now, water can flow or it can crash. Be water my friend.
http://www.youtube.com/v/7m-SEdOKrE4...yer_detailpage
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Originally posted by hbt View Posthi jan,
hows this?
a. as they are only polygons, they should be in the polygon thread.
b.this will force reiji (or tofu in the future) to rename all the polygons one by one...(pond 1, pond 2,.... fixit...)
c. please fix
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